1. Pick a class. The bottom bar's first dropdown switches weapon class; the second jumps straight to one line ("tree") instead of drawing the whole class at once — useful since some classes run to dozens of lines.
2. Pick a view. 2.5D is a tilted map you pan and zoom across (left-drag to pan, right-drag to tilt). 2D flattens that same layout with no tilt. 3D is a free orbit around one tree at a time in real 3D space (left-drag to pan, right-drag to orbit, wheel to zoom, click a node to re-center the orbit on it). The camera button names what a left-drag does right now, Pan or Orbit, and the right button always does the other. Click it, or middle-click the stage, to swap the two buttons over. The 2.5D bar carries the same control with Pan and Tilt, and middle-click swaps whichever pair the view you are in has.
3. Click any node for its full stats — attack, affinity, slots, element, and whatever the class carries beyond that: charge levels and coatings for Bow, ammo and internal (siege too, for Heavy Bowgun), phials for Switch Axe and Charge Blade, notes for Hunting Horn, shelling for Gunlance, sharpness for every Blademaster weapon, kinsect name and type for Insect Glaive.
Snip — with a weapon selected, a small circle sits on each edge leading into and out of it. Click one to hide that branch and everything above it. The weapon below a cut gets a dashed ring; double-click it to restore that cut (or select it and press Restore), or use Restore all in the browsing panel.
Center On Node brings the weapon you have selected back to the middle; Center On Tree goes back out to the middle of the tree as a whole, which is where the view sat before you clicked anything. Neither changes how far in you are zoomed, and neither drops your selection. In 2.5D, the camera button reads Pan or Tilt for what a left-drag does right now, and the right button always does the other; Default tilt snaps back to the starting tilt.
A weapon line that branches mid-upgrade stays open past the level it unlocks, matching the actual game mechanic — see About for how that's derived.
An unofficial, non-commercial fan tool for browsing every weapon upgrade tree in Monster Hunter Generations Ultimate. Hand-built by the author and refined with Claude (Claude Code).
Weapon stats & upgrade trees: embedded from mhgu-collection-tracker, tracing back to Kiranico and JoeLago/MHGUDB-iOS (MIT).
Rarity icons: monsterhunterwiki.org — licensed under CC BY-SA 4.0
Coating, shot & note icons: via mhgu-editor, from monsterhunter.fandom.com — licensed under CC BY-SA 3.0
Titlebar, theme picker, font & textures: carried over from MHGU Quest Randomizer (same author).
Monster Hunter content is owned by Capcom. This tool is not affiliated with or endorsed by Capcom.
Companion fan tools by the same author. Each opens in a new tab.
Browse the whole class, or start a run from one bow — upgrading consumes it, so every branch you take closes the others.